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Hair Cards Test

Haircard test with 1k maps in Blender v4.3, EEVEE.
Curves with geoNodes-generated unwrapped geometry are placed by hand.
Shading uses fake anisotropy effect based on "Flow" and "Noise" maps. Effect set to emission output + reacts only to view angle, but not light.
Color and Roughness constructed from the rest of the maps.
Destructively, AO baked to second UV map after the hair is finished.

Front

Front

Side and back

Side and back

Fake "Anisotropy" effect.

Fake "Anisotropy" effect.

GN modifier on curve object. Generates cards from UV map.

GN modifier on curve object. Generates cards from UV map.

Final wireframe

Final wireframe